Transmedia storytelling is a topic that within the last couple of years reached surface, originally taught and presented by Henry Jenkins.
Essentially, it stands to describe how a comic, book, film, video game, the story therein can be converged with multiple mediums, engaging a broader audience to piece together one, large, multi-platform method of storytelling. Keep On Reading
In the previous post, we established the Premise of Creating a sports show. If you haven’t yet read it, then click HERE. This will look into the actual elements of a sports genre anime story, the order of events of which our protagonist or favoured sports team will pass through.
Be aware, from now on, this will contain spoilers to most sports stories.
This year I had the opportunity to create my very first 2D Animation Micro Short Film, Chef-O-Saurus. The micro short film is available both on my Portfolio and via YouTube. The story follows a Tyrannosaurus Rex, accomplishing his dream of being a chef. And I must admit I had a lot of fun creating this. I’ve always thought the T-Rex to be my favourite dinosaur, and the lovable T-Rex sure had a background in our culture. With Jurassic Park, Jurassic World, and those inflatable costumes that someone took to ninja warrior (no joke, here’s the link). So I thought: “why not?”.
Crowdfunding is something of a new era of business, where the production will talk directly to the consumer, in meets then standards that the buyer deems fit for them. Through achieving criteria’s set by us, it allows us to get exactly what we want. The ideal product.
New methods of storytelling are being discovered, used, tried and tested. Animation as we’ve discussed in previous posts is filled with all kinds of stories that can take those watching to another world, beyond the realism of ours, yet be so compelling. But it is limited to what one can see on the screen or in the shot, and the director will draw our attention based on shot choices.
This week, I had the opportunity to watch Moana, another masterpiece by Disney Studios, depicting an adventure of Moana, a girl constrained both to stay in her island, as well as her inner-calling to be a voyager. It’s a beautiful story I’d strongly advise you to go see. As you know with my blog, I discuss spoilers. You’ve been warned.
There is no doubt Studio Ghibli gains popularity from the beautiful artwork which there is in every film they release. However, another asset Studio Ghibli and Hayao Miyazaki incorporate in their films is the feminine character. Often times the protagonist, and others the antagonist. But there is a clear creative decision for the lack of male protagonists, that is often seen with the likes of DreamWorks or Disney Pixar, or the majority of Hollywood films.
Last time, we looked at the idea behind how villains are portrayed as villains due to their misuse and abuse of natural resources, gods and the like. When making films, the characters will often be based on real people. Not a person in particular, but in general. This allows children who are of the same age as the protagonist relate and identify with them. In this blog post, we will look at Miyazaki’s relatable protagonists and how much they have in common with the viewer.
With the news of Hayao Miyazaki coming out of retirement once again for yet another film, I felt inspired for the next three blog posts to talk about how Mister Miyazaki shares his views in his films, starting things off with the theme of Nature, ecology and his thoughts regarding the greed of humans and we treat the environment. We will look at different films and how much in common they are in respect to this topic.
In a lot of people’s lives, not all, but many, there’s been a point where we wanted to fit in. Whether to a group of people, or a specific activity we considered admirable, even though we kept getting a slap in the face, or, we’re glitch-y (in someone else’s eyes). Wreck It Ralph is an important film. You do not need to play video games to enjoy this film and its crucial message. Go watch it. Spoilers ahead.